guns


GUNS DAMAGE and smaller HIT BUBBLES. 1st to include this mod

I've been 1st to introduce

inside aircraft data file .dat
GUNINTVL 0.04 # rate of fire

new damage schema = big job
default damage points: not a good setup
gun = 1
aim = 10
bomb500 = 100?
agm = 100 ?

REM gunpower - [mm] = damage points:
GUNPOWER 1 #7.62 = 1
GUNPOWER 8 #12.5 = 8
GUNPOWER 40 #20 = 40
GUNPOWER 64 #23L/25 = 64
GUNPOWER 74 #27 = 74
GUNPOWER 86 #30 = 86
GUNPOWER 95 #37L = 95 such as Mig15
GUNPOWER 104 #40 = 104
GUNPOWER 128 #50 = 128
GUNPOWER 208 #80 = 208
GUNPOWER 256 #100 = 256

REM gun interval, 0.1=600rpm, note does not work for ground data (pity) as of 2012
GUNINTVL 4 # 4 secs for tanks. big guns
GUNINTVL 0.2 # 300 big guns
GUNINTVL 0.1 # 600 for cannons, lewis guns
GUNINTVL 0.05 # 1200
GUNINTVL 0.02 # 3000 too fast rate and will cause game lag

"Commander Monroe noted that, from a gun “horsepower” standpoint, one 20 mm cannon was equivalent to three .50-caliber machine guns. “The 20 will go through .75 inch of armor at 500 yards, while the .50 cal will go through only .43.” He also noted that the cannon barrel was not as susceptible to being damaged with long bursts like the machine gun’s." internet

Turrets
useful way to add several types on guns
some other mods use multi-turrets pointing the same direction to increase hit damage

NMTURRET 1
TURRETPO 0 0.26m -0.62m 3.11m 0deg -0.57deg 0deg # Number x y z h p b
TURRETPT 0 0deg 0deg 0deg # Number MinPitch MaxPitch NeutralPitch
TURRETHD 0 0deg 0deg 0deg # Number MinHdg MaxHdg NeutralHdg
TURRETAM 0 40 # Ammo
TURRETIV 0 0.15sec # Number ShootingInterval cannon 37mm
TURRETAR 0 # Anti Air Capable
TURRETCT 0 PILOT # Controlled by the pilot

ammo rounds

1916 lewis gun rounds = 47rnds early <1916, 97rnds late

SPITFIRE rnd/gun
MkI 300x8 .303
MkII 350x8 .303
cannons are 120rnd/gun

yak17 used ns23
2x 23 mm Nudelman-Suranov NS-23 machine guns with 60 rounds each; 550 rpm
1948 NR-23 850rpm 80rnds

Mk108 30mm Ger
70-100 rpg @ 650rpm

MiG15 37mm 40 rnds
NR23 23mm x 2 80rndsx2

EOF