ground objects


ground objects
there are a huge number of ground objects added to the realism pack,
over 1000, but they are not upgraded to realism strength standards (you can easily destroy them with the realism modded guns and cannons)

lists of objects are found in the folder
ysflightrealism/ground
gro*.lst defines where to search for the objects their shape surfaces etc

ground packs included. checked= upgraded to realism values

example
ground-realism.lst
user/realism/ground/m1a1.dat ground/m1a1.dnm ground/m1a1coll.srf "" ground/m1a1_coarse.dnm
user/realism/ground/m60.dat ground/m60.dnm ground/m60coll.srf "" ground/m60_coarse.dnm
user/realism/ground/t80.dat ground/t80.dnm ground/t80coll.srf "" ground/t80_coarse.dnm
user/realism/ground/t64.dat ground/t64.dnm ground/t64coll.srf "" ground/t64_coarse.dnm

see also tanks
and vehicles

I've changed many of the default sim .dat files and put in wild guesses at STRENGTH just to get far away from one gun shot one kill. to kill the M1 with an aircraft cannon GUNPOWER 40, you'll need 25 shots, and with the newer game engines the variable MINIDAMG protects tanks and armored vehicles. no amount 7.62mm ammo will damage the M1A1

inside for example
user/realism/ground/m1a1.dat

IDENTIFY M1A1ABRAMS
HTRADIUS 8m
STRENGTH 980
INITIGUN 3600
INITCANO 64
INITISAM 0
MAXSPEED 40km/h
MAXROTAT 45deg
MINAIMPI 0deg
MAXAIMPI 360deg
AIMROTAT 180deg
AIMPITCH 180deg
GUNRANGE 400m
ANTIGRND TRUE
HUGROUND TRUE
SAMRANGE 0m
CANRANGE 1200m
MINIDAMG 40
GRNDTYPE TANK

other variables new 201409

MINIDAMG 10
this variable showed up in a past game engine, it has a great potentional to help armored vehicles ward off small calibre weapons